Weekly Executive Summary

Nottingham: Playtest on Saturday at Spielbany revealed some significant problems with the design of version four. A new version (five) has been created and will be playtested this weekend. Version five has reduced the number of players (3-5), consolidated the action system into card play and shifted player interdependence to higher level game dynamics.

Torch: Five of the six spots for Nottingham Torch have been claimed. Passports have been received and prototypes are being made. The relay is still set to begin on August 1st pending the outcome of this weekend’s playtest of Nottingham. Nottingham will travel to game groups in WA, CA (twice), AZ and NC.

Hellas: Plans are in the works to bring a 2D illustrator and texture artist on board. Ryan is working on the accessories and animations for the units. Jeff is currently porting Tide over to Java to run on TomCat so that we can scale the service seamlessly.

Claim Jumper: The first playtest of Claim Jumper at Spielbany was lackluster. The game devolved to gang up on the leader. Claim Jumper has been redesigned to merge the tile drawing and token staking of Gold Mountain with the claim jumping and dice rolling mechanics of the beer & pretzels game.

Assorted: Dungeon has migrated to a dice, card and tile game. Houses of Orion will incorporate elements of Through the Ages, Eminent Domain and Nottingham. Drug Lords will merge Alter Ego with Ascension. Dice Pirates will blend Illuminati with To Court the King. Brad has redesigned Tennis! into a gladiatorial game. Stacket sourcing continues.

Nottingham Playtested (Again) at Spielbany

Nottingham version 4.5 was tested by six (then seven) players this past weekend at Spielbany. Results were disastrous; without direction from the designer, the organization of the gameplay required to manage all the interdependency of cards and actors quickly broke down. After two hours, the board advanced four seasons, five gold and one outlaw captured without any need for Robin Hood to intervene. A more comprehensive description of the session and some ideas for new directions are posted in the designer diaries. Thanks again to everyone for playing and giving your feedback.

Weekly Executive Summary

Nottingham has a greenlight for production. Nottingham is now engaging and complex enough to reach players in the hobby market. It will be playtested again (with slight modifications) this Saturday at Spielbany. Otherwise, it’s ready for polishing and production.

Stacket: Theo and Justin have signed up to help promote Stacket. The pieces will be made of wood, come in geometric shapes, the three primary colors and range in size between small and large. There will be no tiny pieces. We will establish three different rewards on KS to allow people to select the bonus piece they prefer. The cost of sourcing the components is unknown at the moment.

Torch: In order to playtest and promote our tabletop games, we will be setting up a program called Torch. EG will make two prototypes and organize a schedule for each of the prototypes to tour the country. Each torch bearer will get the prototype for a week and be responsible for shipping it to the next torch bearer in the relay. To test out Torch, we plan to launch Nottingham August 1st.

Hellas: Plans are in motion to adopt FluidHTML as the final markup language for Hellas. Jeff still has to clean up some of the code for Tide and integrate it with the java applet that already exists for Hellas. Meanwhile, Ryan has produced some 3D animations for the units in Hellas. But, we are still missing a graphic designer and 2D/texture artist for the game.

Assorted: Gold Mountain is now Claim Jumper with a new look and new beer & pretzels mechanic. The game is already being disseminated to playtesters. Prime Property is now Public Works with a reverse auction mechanic focused around a government contractor theme for the casual American audience.

Justin Kapr has joined the team at Evertide Games as a designer, producer and promoter. His role will vary from project to project depending upon the need. He has playtested Nottingham and designed an original game called Titanium. He will also help produce and sell Stacket and collaborate on the design for Beijing.

Weekly Executive Summary

Nottingham is going to be playtested this saturday (here) and next Saturday (at Spielbany).
If the game holds up, the component list for Nottingham will be and it may be kickstarted sometime in September:

  • 250 Poker Size Cards
  • 96 Half-Size Cards
  • 16 1.5″x1.5″ Tiles
  • 15 Wooden Meeples/Pawns
  • 130 Wooden Cubes
  • 2 Gameboards (~1.5′x2′ each)

Stacket is going to be kickstarted and we are already beginning to coordinate production. ETA for launch is early August (?) with the hope that it will be released by Christmas. Of course, we’ve talked about other details.

Hellas is going to be available soon online as a very rough java applet for preliminary network testing. Hellas will be using the Tide webservice that we’ve developed since February and it will also be a preliminary test case for Alpha.

Alpha: Specifications for Alpha are being considered. Focus of Alpha will be on remote, but live, in-house playtesting of our games with the aide of audio conferencing and scheduled play. The exact off-the-shelf solutions are TBD.

3D Designs: Stones may soon be picked up by another company. I’m looking into the feasibility of high art game design… basically interactive sculpture for the art market and/or something for burning man. Stacket, Cubic and 3D Tic-Tac-Toe are all possible fare for that. We’re currently talking with Common Extract (a la Nuts) as a possible partner in launching these titles on the iPad.

Nottingham Playtested at Maxicon

A revised Nottingham was playtested at Enigma’s Maxicon XI this weekend. A full complement of seven players new to the design played a heavily modified version on Saturday afternoon in the upstairs guest room. With a simplified set of card effects, location based bonuses and a geographic component added to the game, the Usurpers successfully worked as a team to capture Robin Hood and deliver all the gold to the barons they needed with plenty of time to spare. People loved the artwork, layout and theme. They also enjoyed the collective negotiation in the game and debate over card effects. However, Robin Hood’s relatively early move to stop the team lead to him being effectively eliminated as a player half-way through the game and an somewhat anti-climatic result. The game also dragged a little between turns, but overall, the test was a success with a general perception that Nottingham should be produced. Thanks to all the Enigma playtesters.

Vote for Castles

Marbles: The Brain Store has selected Castles as one of the three finalists for their inaugural game design contest.  In order to qualify, entries had to redesign one of the four classic games of Tic-Tac-Toe, Checkers, Connect 4 or Venetian Solitaire for a more cerebral audience.  Castles, co-designed by Brad Phillips and Richard James, is a variant of Checkers, but plays like Mancala and feels like Backgammon.  It’s a ten to fifteen minute game that brings Checkers to the next level of strategy.  And all you need is twice as many checkers as normal to play, so you can try it out yourself.  The other two competitors in the final round both look like pretty good designs, so Castles can use your support.  If you want to vote for Castles, and check out its competition, follow this link.

Nottingham Playtested at Spielbany

The very first prototype for Nottingham was tested this past weekend at Spielbany. On both Saturday and Sunday, Nottingham fielded a full complement of seven players in the front game room. Responses varied, but a couple people played both times, everyone was excited about the theme and most people liked it. After some rules adjustments from the first test and some strategic suggestions for the players to keep in mind, the second game culminated with dramatic victory by Robin Hood just as the villains were about to deliver the final shipments of gold they needed to win. Thanks to everyone for playing and giving your feedback.

Lords of Scotland on Sale

Lords of Scotland is now available. MSRP $10. But, you can find it on sale for less at places like Thought Hammer, Funagain Games and Cool Stuff Inc. The game includes 98 bridge size clan cards, 1 victor’s initiative card and a rules sheet all packed into the same convenient sized box as the one used for Court of the Medici.  The rules for Lords of Scotland supports two to three players with a variant for playing with four or five players.  Game time is approximately thirty minutes.  Artwork for Lords of Scotland was provided by the talented Gabrielle Levion.

Everyone who supported the production of Lords of Scotland through IndieGoGo should be receiving their copies in the next two weeks.

Team Evertide Games East at TempleCon

Team Evertide Games East will be attending TempleCon in RI on Saturday, February 5, 2011. While at the con, the team will be holding a contest to win Evertide Games products. Find team leader Luca, give him your business card and you will be entered to win a free copy of one of multiple games created by Evertide Games, including the upcoming game, Lords of Scotland. The drawing will be held the day that Lords of Scotland is released and winners will be announced by email and through this website.

Cubic Shortlisted for Concurs de Creació de Jocs

Cubic has been shortlisted for Concurs de creació de jocs 2011. Based upon the design document submitted in December, Cubic was selected to be one of the 40 games playtested during this year’s competition out of the161 entrants. Selection of finalists for the competition will be held in May with the winner(s) announced at jugarXjugar 2011 in June. Go Cubic.