Nottingham: Playtest on Saturday at Spielbany revealed some significant problems with the design of version four. A new version (five) has been created and will be playtested this weekend. Version five has reduced the number of players (3-5), consolidated the action system into card play and shifted player interdependence to higher level game dynamics.
Torch: Five of the six spots for Nottingham Torch have been claimed. Passports have been received and prototypes are being made. The relay is still set to begin on August 1st pending the outcome of this weekend’s playtest of Nottingham. Nottingham will travel to game groups in WA, CA (twice), AZ and NC.
Hellas: Plans are in the works to bring a 2D illustrator and texture artist on board. Ryan is working on the accessories and animations for the units. Jeff is currently porting Tide over to Java to run on TomCat so that we can scale the service seamlessly.
Claim Jumper: The first playtest of Claim Jumper at Spielbany was lackluster. The game devolved to gang up on the leader. Claim Jumper has been redesigned to merge the tile drawing and token staking of Gold Mountain with the claim jumping and dice rolling mechanics of the beer & pretzels game.
Assorted: Dungeon has migrated to a dice, card and tile game. Houses of Orion will incorporate elements of Through the Ages, Eminent Domain and Nottingham. Drug Lords will merge Alter Ego with Ascension. Dice Pirates will blend Illuminati with To Court the King. Brad has redesigned Tennis! into a gladiatorial game. Stacket sourcing continues.











