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	<title>Evertide Games</title>
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	<link>http://www.evertidegames.com</link>
	<description>A Multimedia Game Developer</description>
	<lastBuildDate>Thu, 26 Jan 2012 22:28:53 +0000</lastBuildDate>
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		<title>No Rest for the Prolific, Here Comes the Global Game Jam</title>
		<link>http://www.evertidegames.com/2012/01/no-rest-for-the-prolific-here-comes-the-global-game-jam/</link>
		<comments>http://www.evertidegames.com/2012/01/no-rest-for-the-prolific-here-comes-the-global-game-jam/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 22:28:53 +0000</pubDate>
		<dc:creator>gschlichter</dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">http://www.evertidegames.com/?p=245</guid>
		<description><![CDATA[Here at Evertide we don&#8217;t just do board, card, and dice games for all of your table-top enjoyment needs.  Oh no, we are also a part of the 21st century, working hard to develop digital offerings playable on your smart device of choice.  Even better, the same digital tools that let us do this, also [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-246" title="ggj_logo" src="http://www.evertidegames.com/wp-content/uploads/2012/01/ggj_logo-300x38.jpg" alt="" width="300" height="38" /></p>
<p>Here at Evertide we don&#8217;t just do board, card, and dice games for all of your table-top enjoyment needs.  Oh no, we are also a part of the 21st century, working hard to develop digital offerings playable on your smart device of choice.  Even better, the same digital tools that let us do this, also allow us to create digital prototypes of our table top games and to test with folks all over the country, and the world.</p>
<p>Enter, Alpha!  And this weekend EG&#8217;s founder Richard James and our VP of Science and Technology Jeff Hall will be putting Alpha through its paces in hot competition at the <a href="http://http://globalgamejam.org/">Global Game Jam</a>  in New York City at the NYU Game Center.  If you are there, make sure to say hello, and check out what Alpha can do.</p>
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		<title>A Sneak Peek at the Art in &#8220;The Art of War&#8221;</title>
		<link>http://www.evertidegames.com/2012/01/a-sneak-peek-at-the-art-in-the-art-of-war/</link>
		<comments>http://www.evertidegames.com/2012/01/a-sneak-peek-at-the-art-in-the-art-of-war/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 21:49:10 +0000</pubDate>
		<dc:creator>gschlichter</dc:creator>
				<category><![CDATA[Production Updates]]></category>

		<guid isPermaLink="false">http://www.evertidegames.com/?p=239</guid>
		<description><![CDATA[As some of you may know, one of our 2012 releases is a new take on classic strategy gaming titled &#8220;Sun Tzu&#8217;s: The Art of War&#8221;.  Join the ranks of generals on campaign who relied on games such as Go and Chess to keep their skills sharp while waiting for battle to be joined. Later [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.evertidegames.com/wp-content/uploads/2012/01/photo-11.jpg"><img class="alignright size-medium wp-image-243" title="photo (1)" src="http://www.evertidegames.com/wp-content/uploads/2012/01/photo-11-300x225.jpg" alt="Test Sheet" width="300" height="225" /></a>As some of you may know, one of our 2012 releases is a new take on classic strategy gaming titled &#8220;Sun Tzu&#8217;s: The Art of War&#8221;.  Join the ranks of generals on campaign who relied on games such as Go and Chess to keep their skills sharp while waiting for battle to be joined.</p>
<p>Later this year, you will see rules, and components, and get to read all sorts of interesting behind-the-scenes bits from designers Brad Phillips and Richard James.  But for now enjoy this teaser shot of the custom die test sheet, and speculate on what the non-number bits suggest for the game play.</p>
<p>Take care and good gaming!</p>
<p>Graydon</p>
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		<title>Rich and Mr. Card Game go to White Cas- err, Spielbany!</title>
		<link>http://www.evertidegames.com/2012/01/rich-and-mr-card-game-go-to-white-cas-err-spielbany/</link>
		<comments>http://www.evertidegames.com/2012/01/rich-and-mr-card-game-go-to-white-cas-err-spielbany/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 23:37:13 +0000</pubDate>
		<dc:creator>gschlichter</dc:creator>
				<category><![CDATA[Production Updates]]></category>

		<guid isPermaLink="false">http://www.evertidegames.com/?p=235</guid>
		<description><![CDATA[This weekend, Co-Designer Richard James will be taking Mr. Card Game to Winter Spielbany 2012! Don&#8217;t miss this exciting opportunity to meet up with Rich, chat about games, design and gaming, and of course, play Mr. Card Game! The game is a fun hand management titles based on the popular satirical browser game The Kingdom [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.evertidegames.com/wp-content/uploads/2012/01/logo150x200.png"><img class="alignleft  wp-image-237" title="logo150x200" src="http://www.evertidegames.com/wp-content/uploads/2012/01/logo150x200.png" alt="" width="120" height="160" /></a>This weekend, Co-Designer Richard James will be taking Mr. Card Game to Winter <a href="http://www.spielbany.com/cms/?q=node/1">Spielbany</a> 2012! Don&#8217;t miss this exciting opportunity to meet up with Rich, chat about games, design and gaming, and of course, play Mr. Card Game! The game is a fun hand management titles based on the popular satirical browser game The Kingdom of Loathing.  Test it, break it, and give us your feedback.  And most importantly, have fun.  The will be the first big opportunity for east coast gamers to check out this upcoming title from Evertide Games, so don&#8217;t miss out.</p>
<p>If you play the game, and miss the chance to share your feedback, the form is <a href="https://docs.google.com/spreadsheet/viewform?hl=en_US&amp;formkey=dFgtdWNJRUF0M09XdW1MVEw4c0J5WlE6MQ#gid=0">here</a> for your convenience.  Thanks so much, and good gaming!</p>
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		<title>Graphic Designer Needed for Mr. Card Game</title>
		<link>http://www.evertidegames.com/2011/11/graphic-designer-needed-for-mr-card-game/</link>
		<comments>http://www.evertidegames.com/2011/11/graphic-designer-needed-for-mr-card-game/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 00:59:17 +0000</pubDate>
		<dc:creator>rcjames</dc:creator>
				<category><![CDATA[Job Descriptions]]></category>

		<guid isPermaLink="false">http://www.evertidegames.com/?p=233</guid>
		<description><![CDATA[The Evertide Games production team needs a talented graphic designer to produce the final print-ready materials for Mr. Card Game. The job description for the project can be found here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.evertidegames.com/wp-content/uploads/2011/11/KoLConBBQ.png"><img class="alignleft size-full wp-image-234" title="KoLConBBQ" src="http://www.evertidegames.com/wp-content/uploads/2011/11/KoLConBBQ.png" alt="" width="80" height="80" /></a>The Evertide Games production team needs a talented graphic designer to produce the final print-ready materials for Mr. Card Game. The job description for the project can be found <a href="https://docs.google.com/document/d/10q8ciVZEAJlMh9RV3Y3cz5cvZeijfozI1bulzw_YeVw/edit">here</a>.</p>
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		<title>Waiting with baited breath to see Stacket?</title>
		<link>http://www.evertidegames.com/2011/11/waiting-with-baited-breath-to-see-stacket/</link>
		<comments>http://www.evertidegames.com/2011/11/waiting-with-baited-breath-to-see-stacket/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 04:53:59 +0000</pubDate>
		<dc:creator>gschlichter</dc:creator>
				<category><![CDATA[Production Updates]]></category>

		<guid isPermaLink="false">http://www.evertidegames.com/?p=225</guid>
		<description><![CDATA[Wait no more!  You can now see what the game looks like in action.  When you get your hands on it, you may want to play a hair slower.  These guys are professionals.]]></description>
			<content:encoded><![CDATA[<p>Wait no more!  You can now see what the game looks like in action.  When you get your hands on it, you may want to play a hair slower.  These guys are professionals.<br />
<iframe width="480" height="385" src="http://www.youtube.com/embed/VE4Q8JNzrhs" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Mr. Card Game at KoLCON</title>
		<link>http://www.evertidegames.com/2011/09/mr-card-game-at-kolcon/</link>
		<comments>http://www.evertidegames.com/2011/09/mr-card-game-at-kolcon/#comments</comments>
		<pubDate>Sun, 11 Sep 2011 17:10:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design Notes]]></category>

		<guid isPermaLink="false">http://www.evertidegames.com/?p=218</guid>
		<description><![CDATA[After about a month&#8217;s worth of effort putting it together and a couple of serious revisions, Jason and Graydon were finally able to take Mr. Card Game for a test run yesterday at KoLCON 8. Reports from the table indicate that it was well received by the players. Not only did the game manage to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.evertidegames.com/wp-content/uploads/2011/09/photo.jpg"><img class="size-full wp-image-219 alignright" title="photo" src="http://www.evertidegames.com/wp-content/uploads/2011/09/photo.jpg" alt="" width="320" height="239" /></a>After about a month&#8217;s worth of effort putting it together and a couple of serious revisions, Jason and Graydon were finally able to take Mr. Card Game for a test run yesterday at <a href="http://forums.kingdomofloathing.com/vb/showthread.php?t=186027" target="_blank">KoLCON 8</a>. Reports from the table indicate that it was well received by the players. Not only did the game manage to feel like <a href="http://www.kingdomofloathing.com/login.php?loginid=294217ef363243569f534efba906897f" target="_blank">KoL</a>, it also played rather smoothly. Apparently, adding a few counters to the table helps players keep track of their totals, but otherwise, the decisions were straightforward enough to reduce turn time to two minutes per player. A few optimal strategies were already beginning to emerge among the players, but overall each class felt like itself. So, it appears to have captured the geist. Even the spectators wanted to give it a go afterwards. Good job team.</p>
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		<title>Weekly Executive Summary</title>
		<link>http://www.evertidegames.com/2011/09/weekly-executive-summary-6/</link>
		<comments>http://www.evertidegames.com/2011/09/weekly-executive-summary-6/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 17:32:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Executive Summaries]]></category>

		<guid isPermaLink="false">http://www.evertidegames.com/?p=221</guid>
		<description><![CDATA[Mr. Card Game: Work is complete on the prototype for Mr. Card Game, a game modeled after the online game Kingdom of Loathing. With both Jason and Graydon on the road to Mesa, AZ to KoLCON and Bino planning to meet up with them on Saturday, Mr. Card Game will get its trial by fire [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Mr. Card Game</strong>: Work is complete on the prototype for Mr. Card Game, a game modeled after the online game <a href="http://www4.kingdomofloathing.com/login.php?loginid=90c85ee527dc4b7faef6a683ca6cb1f5">Kingdom of Loathing</a>. With both Jason and Graydon on the road to Mesa, AZ to KoLCON and Bino planning to meet up with them on Saturday, Mr. Card Game will get its trial by fire in the belly of the beast. After some key last minute changes, the game feels like it should work. Hopes are high.</p>
<p><strong>Nottingham</strong>: Playtesting by Jason and Seth on Wednesday indicate that the game may actually be a little too easy now on basic mode. But, the testing session confirmed that the framework is robust and interesting. It also generate some good ideas regarding how the difficulty can be toggled better, how sabotage can work more effectively into the mechanic and the board can be more complex. Revisions are already underway to update the game in time for Michael&#8217;s test this coming Wednesday.</p>
<p><strong>Stacket</strong>: Production of Stacket has been greenlighted. The game seems to spark exicitement in everyone who plays it with the possiblity of it having a huge impact in the markets for interesting activities to do with people suffering from Alzheimer&#8217;s and kids with fairly severe Autism. Whether we can connect with those markets or not is an open-ended question, but Stacket has the potential to be sold to just about anyone. So, sourcing the pieces has begun.</p>
<p><strong>Assorted</strong>: An initial design for the cards for Drug Lords is underway. Unexplored deck-building options in Mr. Card Game have given rise to a design called Legends of Laea. Discussions with the east coast production team indicate that there is groundswell support and technical feasibilities in place now for finally making the GPS RPG happen. A renewed effort is underway to find a writer and concept artist for the Orion&#8217;s Arm projects.</p>
<p><strong>Business Model</strong>: At the moment, there is a healthy tension between designing original content and trying to model existing IP. Both offer the prospect for some innovative design and theoretical challenges, but it is not clear that either one is &#8216;better&#8217; than the other. One tends to be more market oriented: find a market and make a game for it. The other tends to arise from the ground up: have an interesting idea and try to find people who like it. As far as immediate, reliable, revenue goes, niche game design appears to have the lead by connecting to someone else&#8217;s pre-existing fan base. But, original projects have the potential to build up a fan base for Evertide Games which will keep it running nearly indefinitely. Ultimately, Evertide Games will require both.</p>
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		<item>
		<title>Weekly Executive Summary</title>
		<link>http://www.evertidegames.com/2011/08/weekly-executive-summary-5/</link>
		<comments>http://www.evertidegames.com/2011/08/weekly-executive-summary-5/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 21:49:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business Plans]]></category>
		<category><![CDATA[Executive Summaries]]></category>

		<guid isPermaLink="false">http://www.evertidegames.com/?p=214</guid>
		<description><![CDATA[Nottingham: Nottingham has been redesigned again. The draft piles have been eliminated and the buildings now allow players to fleece the peasants for castle resources. The design materials are currently in the process of being updated. The updated materials will be sent priority mail to the next stage of the Torch with instructions about how [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Nottingham</strong>: Nottingham has been redesigned again.  The draft piles have been eliminated and the buildings now allow players to fleece the peasants for castle resources.  The design materials are currently in the process of being updated.  The updated materials will be sent priority mail to the next stage of the Torch with instructions about how to update the components.</p>
<p><strong>Hellas</strong>: Brenden Hitt has joined the project.  Brenden will provide concept artwork, layout and art direction.  Part of the original framework for the game design will be altered to capitalize on the tablet/online medium and to streamline the presentation of gameplay.</p>
<p><strong>Drug Lords</strong>: The design concept for Drug Lords has been finalized.  Drug Lords will become a deck-management game.  Players will each start off with a small pre-constructed deck with a unique set of cards.  Throughout the game, they will have the opportunity to add cards to their deck from draft piles and eliminate cards from their deck.  They will also be able to target each other.</p>
<p><strong>The Thing</strong>: Justin and Richard have put together a rough sketch of a multiplayer design for The Thing.  The Thing will be cooperative and deductive in nature with an emphasis on cultivating paranoia.  The goal of the design is to organically recreate the dramatic sequence from the movie.  The commercial goal is to have the design ready for kickstarter by the release of the prequel in October.</p>
<p><strong>Assorted</strong>: Gladiators has been playtested on LackeyCCG and will be redesigned to feel more like Straw.  Claim Jumper has moved to a backburner project.  Stones will likely soon be acquired by a publisher.  Kickstarting Stacket has moved to the backburner.  Empires of Orion has moved to the forefront.</p>
<p><strong>Business Model</strong>: Evertide Games is uniquely positioned to develop customized games for niche IP.  With low overhead, rapid development, POD solutions and a range of designers, we can offer something that other publishers cannot to companies that own mid-range brands: games as merchandise.  With access to a devoted fanbase, customized games can offer EG something it does not have: access to markets.  </p>
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		<item>
		<title>Weekly Executive Summary</title>
		<link>http://www.evertidegames.com/2011/08/weekly-executive-summary-4/</link>
		<comments>http://www.evertidegames.com/2011/08/weekly-executive-summary-4/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 14:36:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business Plans]]></category>
		<category><![CDATA[Executive Summaries]]></category>

		<guid isPermaLink="false">http://www.evertidegames.com/?p=213</guid>
		<description><![CDATA[Torch: Both copies of Nottingham have been sent out. Each will make three stops around the country over the next month and a half before it returns to Evertide Games. The playtester feedback form has been set up on Google Docs to collect feedback, suggestions and reviews. Hellas: Porter Nielsen will be joining the team [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Torch</strong>: Both copies of Nottingham have been sent out. Each will make three stops around the country over the next month and a half before it returns to Evertide Games. The playtester <a href="https://spreadsheets.google.com/spreadsheet/viewform?hl=en_US&amp;pli=1&amp;formkey=dHgtaE9aWkNfdm9LcG1ES21SWlI2Rmc6MQ#gid=0">feedback form</a> has been set up on Google Docs to collect feedback, suggestions and reviews.</p>
<p><strong>Hellas</strong>: Porter Nielsen will be joining the team as the texture artist and 2D illustrator for Hellas. Ryan is nearing completion of the accessories and Jeff is almost done moving Tide to Java/Tomcat. Nick has shifted towards a more informal advisory role. Discussions are in the works with a couple of graphic designers to touch up the layout once the game moves online.</p>
<p><strong>Drug Lords</strong>: Ash Jackson has joined the team as the illustrator for Drug Lords. Ash will be drawing the caricatures for all the personalities in the game, the iconography, logos and backgrounds. Dab continues to create the backstories for the personalities and work has begun on finalizing the deck-building design.</p>
<p><strong>Assorted</strong>: Claim Jumper is being tested by Pat and Graydon. Tennis! has been reformulated as Gladiators and Brad has already created a Lackey plugin for it. The design for Dr. Frankenstein&#8217;s Assistant is being adapted to make a game about The Thing. Council to the King has emerged out of Dungeon and Graydon&#8217;s liar&#8217;s dice role selection idea. Snap Quest has been resurrected from the semi-cooperative fantasy adventure design demo&#8217;ed to WotC.</p>
<p><strong>Evertide Games</strong>: The process continues to define the model, refine the workflow and set priorities. The current vision embraces a scope and process for EG which can produce three (expandable) games under the EG label and three stand-alone license properties per year. For 2011, the focus falls on completing Nottingham, Drug Lords and Hellas with Stacket a hold-over from last year. Meanwhile, Claim Jumper, Gladiators and Stones appear the most likely to be licensed. Houses of Orion, Dungeon/Snap Quest and Pocket Reef are lining up to be the self-published properties for next year, with Public Works, Dice Pirates and Council to the King hopeful stand-alones. It&#8217;s too soon to tell whether plans to make interactive sculptures and installations with Cubic will work out or whether Straw, Court of the Medici and Lords of Scotland can be developed as Apps.</p>
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		<title>Hellas 2D Illustration Project Description</title>
		<link>http://www.evertidegames.com/2011/07/hellas-2d-illustration-project-description/</link>
		<comments>http://www.evertidegames.com/2011/07/hellas-2d-illustration-project-description/#comments</comments>
		<pubDate>Sat, 30 Jul 2011 21:05:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Job Descriptions]]></category>

		<guid isPermaLink="false">http://www.evertidegames.com/?p=208</guid>
		<description><![CDATA[Intro Hellas: Battle for Hegemony is an epic historical fantasy of the battles between the city-states of Ancient Greece. It is a turn-based online war game for two players based upon the struggle between Sparta, Athens, Corinth, Thebes and Macedon for supremacy over all Greeks. Players command the armies of these great city-states against each [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Intro</strong><br />
Hellas: Battle for Hegemony is an epic historical fantasy of the battles between the city-states of Ancient Greece. It is a turn-based online war game for two players based upon the struggle between Sparta, Athens, Corinth, Thebes and Macedon for supremacy over all Greeks. Players command the armies of these great city-states against each other in a series of battles across Ancient Greece. Throughout the game, players need to manage force deployment, tactics on the battlefield and lines of supply using a variety of different legendary units of the Hellenic world. In between games, players have the option to incorporate the lessons of battle and reconstruct their armies with other units in their collection. Hellas is a light and quick game with deep strategy.</p>
<p><strong>Project Description</strong><br />
We need an illustrator and texture artist to create the 2D art assets and 3D textures/skins for the game. We already have a 3D modeler for the <a href="https://docs.google.com/leaf?id=0B_pnhuJzFofXOTUyY2NiNWYtODZiNC00NTE2LTk1NDEtOTk3OTk3M2Y2OTNi&amp;hl=en_US">rigs, meshes and animations</a> and some concept artwork to define the style. Now, we need artwork to be produced for the following elements:<a href="http://www.evertidegames.com/wp-content/uploads/2011/07/Hellas-Map-copy-small.jpg"><img class="alignright size-full wp-image-211" title="Hellas Map copy small" src="http://www.evertidegames.com/wp-content/uploads/2011/07/Hellas-Map-copy-small.jpg" alt="" width="300" height="268" /></a></p>
<ul>
<li>Global Map &amp; Iconography</li>
<li>Battleground Screen &amp; Iconography</li>
<li>3D Unit Skins</li>
<li>Unit Stat Iconography</li>
<li>Menu Screens &amp; Navigation</li>
<li>Logos</li>
</ul>
<p style="text-align: left;"><strong>Style</strong><br />
Epic historical fantasy. Light and casual. Isometric with proportional distortions to give the <a href="https://docs.google.com/leaf?id=0B_pnhuJzFofXYzg2OTUwMTctYjg5Zi00N2VkLWFlZmEtY2Q4YjE0YTk4ODI4&amp;hl=en_US">illusion of 3D</a>. Each unit and battleground should appear to pop out of the background, using a <a href="https://docs.google.com/leaf?id=0B_pnhuJzFofXZDliNzllYzctZmJjMS00YzVmLThiMTQtNDMyMzA3MTM0NGM5&amp;hl=en_US">pseudo camera lens</a> perspective distortion, color, saturation and contrast. Geographic space is condensed and warped to conform to square space. Units should be colorful and fanciful. More legendary than historical. More imaginative than accurate. More smooth than detailed.<a href="http://www.evertidegames.com/wp-content/uploads/2011/07/Hellas-Unit-Type-Sketches1.jpg"><img class="aligncenter size-large wp-image-210" title="Hellas Unit Type Sketches" src="http://www.evertidegames.com/wp-content/uploads/2011/07/Hellas-Unit-Type-Sketches1-1024x340.jpg" alt="" width="717" height="238" /></a></p>
<p><strong>Production Schedule</strong><br />
Link to the <a href="https://docs.google.com/document/d/10AmbZ7G4JRUdAmvnUT6mZM4rIJJcNKeMd_ECRzJ1ezw/edit?hl=en_US ">Production Schedule</a>. While the asset list is mapped out into four different stages, the time for each stage varies. Based upon your availability and schedule, we can set up different deadlines for each milestone.</p>
<p><strong>Compensation</strong><br />
Give us an estimate and we’ll figure out the total and arrange a payment schedule to coincide with the production schedule. You’ll also receive credit for the illustrations in all versions of the game that are published.</p>
<p><strong>Grant of Rights</strong><br />
As a work made for hire, Evertide Games will own the copyright.</p>
<p><strong>Interested?</strong> <a href="http://www.evertidegames.com/2007/07/contact-info/">Contact Us</a></p>
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