Status: Playtesting
Introduction
Pick a cube. Place it down. Claim your territory. Cubic is a territory control game played in three dimensions. In this head to head challenge of cube placement, you and your opponent compete to place the last cube. Drawing from a hand of multicolored cubes, you will try to control the color of spaces on the gameboard and back your opponent into a corner. Eliminate all the places he can play and you win. But, with the ability to stack upward as well as outward, you will have to control space in all three dimensions if you hope to rule the cube.
Game Details
Theme: Geometric
Game Type: Block Building
Number of Players: 2
Time per Game: 15 – 20 min
Minimum Age: 8 years
Category: Abstract Strategy
Mechanic: Area Control
Tile Placement
Components
32 White Dotted Cubes
32 Black Dotted Cubes
1 Silver Cube
1 Gameboard (5×5 grid)
2 Bags
Object of the Game
You win if your opponent cannot place a cube.
How to Play
On your turn, you will place a cube on the board. On your opponent’s turn, he will do the same. Since all cubes must touch each other, you will collectively create one contiguous structure of cubes. This structure can grow both outwards and upwards in many ways. Ultimately, what shape the structure takes and how it looks will depend upon the choices that you and your opponent make. On your turn, you will try to shape the structure to maximize the number of places you can play and minimize your opponents’ options. But, you’ll have to be careful where and what you place because every cube you play has at least one side your opponent can exploit and at any moment, the gameboard may open up in a dimension you didn’t expect.
Artwork
Cube Constructions
Rules
English
Three Players
Publicity
(forthcoming)
Credits
Trademark: Cubic™
Copyright: ©2010 Evertide Games
Publisher: —–
Release Date: —–
Representative: Sorvent, Inc.
Game Design: Richard James
Game Development: Pat Mannion
Game Piece Design: Evertide Games
Playtesting: Jeffrey Hall, Luca Holme, Christopher Colli, Cole Bishop, Samantha Fomon, Theodore Trampe, Concurs de Creació de Jocs







