Court is ready to go to the printers, or at least to be sent to the printers after the publisher signs the contract to purchase it. I just finished collecting together all the design materials that a printer needs to make the cards, rules and box, as per the agreement with Zev at Z-Man Games. [...]
Posts under ‘Design Notes’
Hidden Auction
Everyone is dealt a card or multiple cards, face down They look at the card(s) Everyone auctions on the right to keep their card(s) Winner gets to keep his card(s) What kind of auction is it: Blind bid Open auction What happens to money spent: It is gone With/Without refresh It recirculates How? What happens [...]
Unstable Strategic Environments
Strategic dynamism can be expressed in the simple form of: Strategy A beats Strategy B Strategy B beats Strategy C Strategy C beats Strategy A Of course, in a probabilistic world/game, it would have to be re-expressed as: Strategy A beats Strategy B more often than not Strategy B beats Strategy C more often than [...]
Curling: What a Game
So, 2006 Torino is the year for USA Curling. With CNBC showing hours of Olympic curling through out the day, more Americans have been exposed to this isolated ice country sport than in previous years. And, I have to say, it’s a great game. Curling integrates a healthy balance of strategic decision and physical execution. [...]








