Weekly Executive Summary

Nottingham: Nottingham has been redesigned again. The draft piles have been eliminated and the buildings now allow players to fleece the peasants for castle resources. The design materials are currently in the process of being updated. The updated materials will be sent priority mail to the next stage of the Torch with instructions about how to update the components.

Hellas: Brenden Hitt has joined the project. Brenden will provide concept artwork, layout and art direction. Part of the original framework for the game design will be altered to capitalize on the tablet/online medium and to streamline the presentation of gameplay.

Drug Lords: The design concept for Drug Lords has been finalized. Drug Lords will become a deck-management game. Players will each start off with a small pre-constructed deck with a unique set of cards. Throughout the game, they will have the opportunity to add cards to their deck from draft piles and eliminate cards from their deck. They will also be able to target each other.

The Thing: Justin and Richard have put together a rough sketch of a multiplayer design for The Thing. The Thing will be cooperative and deductive in nature with an emphasis on cultivating paranoia. The goal of the design is to organically recreate the dramatic sequence from the movie. The commercial goal is to have the design ready for kickstarter by the release of the prequel in October.

Assorted: Gladiators has been playtested on LackeyCCG and will be redesigned to feel more like Straw. Claim Jumper has moved to a backburner project. Stones will likely soon be acquired by a publisher. Kickstarting Stacket has moved to the backburner. Empires of Orion has moved to the forefront.

Business Model: Evertide Games is uniquely positioned to develop customized games for niche IP. With low overhead, rapid development, POD solutions and a range of designers, we can offer something that other publishers cannot to companies that own mid-range brands: games as merchandise. With access to a devoted fanbase, customized games can offer EG something it does not have: access to markets.

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