With the color version of the crown & sword and the castle & battlefield finished, all the illustrations are now complete. Excellent job, Gabrielle. Link to the full collection.
Lords of Scotland Cover Art
Lords of Scotland Artwork
The final version of the artwork for the clan portraits is finished. Kudos to Gabrielle for the excellent illustrations. Link to the full collection.
Updated Play Screen for Straw App
The New
Lords of Scotland Illustration Project
Straw iPhone App Programming Project
- A working game engine which loads, tracks and updates the game state
- A random shuffling program
- Touchscreen user interface integration
- Event-based integration with animations, sound effects and soundtracks
- FSM artificial intelligence
- Game results recording and reporting
- Menu screen navigation
- Variable gameplay options
- A full blown iPad version (minor)
- A player matching system integrated with the player's contact list and/or server (major)
- An option for playing against 2,3,5 & 6 players (minor)
- Alternative skins: music, objects and scenery (minor)
Simulating Unforeseeability
My former roommate and I are teaming up right now on a Black Swan game design.
At the moment, it’s a(nother infamous Richard) card game that tries to parody the Survivalist mentality while simulating the collapse of global society as a consequence of the collective exploitation of Earth. I’m not exactly sure whether its supposed to be irreverent at this point or educational…maybe both… but my goal is to build a game where everyone is responsible for the destruction of world, but no one really knows what that catastrophe will be.
So, the game mechanic creates an information exchange where each player has an incentive to know even less about what is going to happen as a result of their desire to accumulate things. As a result, it challenges the players to correctly balance the trade-off between knowledge of the future and having the correct resources for the future… with a gun toting, loot what you need, third option thrown in.
I’m hoping that there is enough depth to make it not only a quick (socially incisive) laugh, but also something that people would genuinely like to play for the strategy.










